Larian Studios will release the latest Baldur’s Gate 3 patch next week.
According to the studio’s latest Panel From Hell stream, Patch Five for Baldur’s Gate 3 will include major updates and improvements, while expanding both the “breadth and depth” of the game.
Coming next week, you will discover new “game-changing mechanics,” tons of combat and AI improvements, visual upgrades to weapons and cinematics, a bigger focus on roleplaying, and more Owlbear cub content. You will also take a “tantalizing step” toward unearthing Shadowheart’s mysteries with the update.
The full notes for Patch 5 will be revealed on Tuesday, July 13 when it releases. Some highlights were provided though:
- The Active Roll System
- During skill checks, rather than leaving you at the mercy of the RNG gods during skill checks, in Patch 5 we have ensured players now have much more agency. Active Roll gives players the ability to swing the odds in their favor by applying spells and bonuses to their rolls. Additionally, players can now see their modifiers and status effects happen directly within the UI, rather than being calculated in the background.
- Background Goals
- Players have always been able to select a ‘Background’ at the Character Creation screen – Folk Hero, Acolyte, Urchin, and so on. Now every character will have their own series of secret mini-quests based on these roles, called Background Goals. So, whenever a Folk Hero does something Folksy and Heroic or an Urchin does something Urchiny, they’ll be rewarded. It’s a new way to encourage role-playing, with players directly benefiting from acting as their character would in any given scenario.
- Camp Supplies
- Camp Resources are a new feature that will make you think a little more strategically about when to activate a Long Rest. Now in order to make camp, you first need supplies. You know all the food and scraps you find around the game? Well from now on, you’ll need that to set up for a full rest. Finally, a use for your giant hoard of dead fish. Also coming to this patch are Mini Camps, context-dependent environments that offer an alternative to returning to your HQ by the river. From the Chapel near the Ravaged Beach to the Underdark, we’ve recreated every landmark as its own isolated location that can be accessed when you’re ready to hunker down for your Long Rest.
Larian has also given the AI a “serious tune-up,” and you will find enemies are more intelligent and resourceful than before. They will now pick up discarded weapons, and enemies such as goblins will give each other health potions.
Other improvements made with Patch 5 include Non-Lethal Attack Mode, point and click dialogue, and new story content centered around “a certain party member.”
Again, the full patch notes will be released on Tuesday the 13th.
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